Q2PRO-X

Q2PRO-X 1.6 Beta 5 by ly — Q2PRO-X 1.6 Beta 5 Demo Browser and Player Guide

The complete guide in HTML. The original DOCX is available from its documentation card.

Q2PRO-X 1.6 Beta 5 by ly

Q2PRO-X 1.6 Beta 5 Demo Browser and Player Guide

Q2PRO-X document image

Project author: ly

Finding recordings, playback, analytics and in-demo item timers

English edition • Q2PRO-X 1.6 Beta 5 by ly • 2026-10-10


Contents

The entries are links: click one to jump to that section.

Beta4: discovery, index and tooltips

Beta 2 change

Recordings, the demo browser and the demo player

Where the settings live

1. Supported formats

2. Demo Browser

3. Tabs and organization

4. Playlist flow

5. Demo Player Overlay

6. Pause, seek, and keys

7. Demo volume, gun, and skins

8. MVD Director

9. Demo Analytics

10. Trail mode

11. Analytics colors

12. Demo Item Timers

13. Tracked items

14. Item timer colors

15. Demo visual cfg

16. Practical scenarios

Just watching demos

Watching an MVD duel with analytics

Studying item control

Making clean demo capture

17. The menu pages in full

17.1. Demo browser

17.2. Demo player

17.3. Demo analytics

17.4. In-demo item timers

18. The link to game statistics

19. Interface settings


Beta4: discovery, index and tooltips

demo and mvdplay search the current mod first, then baseq2, then other local mod directories alphabetically. Exact paths precede recursive fallback. Loose files precede archive fallback. Disconnect restores the user's game directory; demo discovery does not execute other mods' configs or require reconnecting.

demo match

demo baseq2/match

demo opentdm/match

demo --mod baseq2 __pa3Hoe/z3/z3

mvdplay --mod opentdm match

Names above are placeholders for your recordings. An explicit mod limits lookup to that directory. Use --mod to disambiguate a subfolder named like an installed mod. Basename/relative-suffix lookup covers nested folders and PAK/PKZ/ZIP recordings, including archives in subfolders. RAR/7z and archives inside archives are unsupported. OS path-length limits still apply. The first match starts immediately; extra loose copies are reported asynchronously as: Demo "z3": another match at "...". Exact demo path: /...

The browser index, All tab and search cover all mods. Current mod shows only the active directory, with no baseq2 entries mixed in when another mod is active. The packed-demo filter controls archived recordings. Above the list, Auto-update demos (cl_demo_index_autoscan) enables incremental refresh on opening; Rebuild index also works with automatic refresh disabled. Requests are not duplicated while busy. demo_index_refresh and demo_index_rebuild remain available. These controls belong to the browser, not the player.

Standard multiline menu tooltips show file, players, map, recorded mod, relative path and local file/archive time. The timestamp is not an exact match-start claim. Missing metadata remains unknown. Favorites, playlists and player details retain the selected copy's identity. Demo launch fades intro music before a separate demo music profile starts. Demo settings remain independent from normal play settings. Earlier illustrations below show the common interface; this section describes Beta4 additions not present in those earlier screenshots.


Beta 2 change

Network God performs no network diagnostics/corrections and shows none of its HUD during DM2/MVD2 playback. Its user-selected mode is preserved. Demo playback does not qualify the next launch for automatic connection to the last server.


Recordings, the demo browser and the demo player

Watching recordings is a large area of the Q2PRO-X client in its own right. This document explains the demo browser, the player overlay, the format differences, the analytics, trail mode, director mode, in-demo item timers and the viewing visual profile.

A separate subject. The automatic analysis of your recordings and your personal match statistics are covered in the game statistics guide. This document is about watching only.

Where the settings live

What you are settingMenu path
Demo browserMain menu → Options → Advanced Q2PRO-X → Demo Browser
Demo playerMain menu → Options → Advanced Q2PRO-X → Demo Player
Demo analyticsMain menu → Options → Advanced Q2PRO-X → Demo Player → Demo Analytics
In-demo item timersMain menu → Options → Advanced Q2PRO-X → Demo Player → Demo Item Timers
Game statisticsMain menu → Options → Advanced Q2PRO-X → Game Statistics


1. Supported formats

Main formats:

.dm2 - normal single-POV demo;
.mvd2 - multi-view demo with extra data for MVD playback.

Some features work in both formats, some are MVD2-only:

demo browser - both formats;
demo player overlay - both formats;
pause/seek - both, with different internal implementation;
analytics traffic/frags/pickups - full MVD2, DM2 fallback via live POV

sampling;

director mode - MVD2;
item timers - MVD2.


2. Demo Browser

Path:

Options -> Demo Browser;
command demo_browser_open;
bind demo_browser_toggle.

Main settings:

cl_demo_browser_alpha;
cl_demo_browser_scale;
cl_demo_browser_fullscreen;
cl_demo_browser_show_details;
cl_demo_browser_row_colors;
cl_demo_browser_show_broken;
cl_demo_browser_show_packed;
cl_demo_browser_remember_tab;
cl_demo_browser_last_tab.

The browser uses a central index:

demo_index_rebuild - full rescan;
demo_index_refresh - incremental refresh.

The index is not part of the release package. It is created locally on the

user's machine.


3. Tabs and organization

The modern demo browser groups demos into working views, for example:

All;
Favorites;
Date;
Mod;
Map;
POV.

Exact visibility depends on the discovered demos and metadata. remember tab

opens the browser on the last used tab next time.

Partial/unreadable demos can be shown or hidden. Packed demos from

engine-visible packs are hidden by default so the user's library is not mixed

with pak contents unless desired.


4. Playlist flow

Demo browser supports selecting multiple demos and playlist behavior.

Useful actions:

check demos;
play selected queue;
jump next / previous;
clear playlist.

Binds in Demo Player:

demo_playlist_next;
demo_playlist_prev;
demo_playlist_clear.

When a playlist is active, the demo player overlay shows the related control

cluster.


5. Demo Player Overlay

Path:

Options -> Demo Player;
command demo_player_open;
bind demo_player_toggle.

Key settings:

cl_demoplayer_overlay;
cl_demoplayer_overlay_alpha;
cl_demoplayer_overlay_scale;
cl_demoplayer_overlay_autohide_sec;
cl_demoplayer_overlay_seek_step_sec;
cl_demoplayer_overlay_seek_jump_sec;
cl_demoplayer_overlay_y;
cl_demoplayer_overlay_show_score;
cl_demoplayer_hide_draws;
cl_demoplayer_volume;
cl_demoplayer_gun;
cl_demoplayer_noskins.

The overlay shows playback controls, timeline, mode pills, and popup menus for

several controls.


6. Pause, seek, and keys

Main binds:

demo_pause_toggle;
+demo_seek_back;
+demo_seek_forward;
demo_player_toggle;
demo_browser_toggle.

Defaults:

Space - pause/resume;
Left Arrow - seek back;
Right Arrow - seek forward.

Seek step and jump are configured separately. For long MVDs, raise jump; for

short duels, keep a smaller step.


7. Demo volume, gun, and skins

cl_demoplayer_volume is a temporary volume override during demo playback.

Normal game volume is restored when playback ends.

cl_demoplayer_gun:

show gun;
hide gun.

This is a demo-playback override. It does not change normal cl_gun.

cl_demoplayer_noskins:

original;
no skins.

This is also a playback override. It does not change normal cl_noskins.


8. MVD Director

The MVD-only director helps automatically select POV.

Mode:

cl_demoplayer_mvd_director_mode;

Values:

off;
next frag;
quad;
penta;
leader.

Lead time:

cl_demoplayer_mvd_director_lead_sec.

Debug:

cl_demoplayer_nextfrag_debug.

next frag uses a pre-scanned frag timeline to switch before the event. A

manual POV override temporarily cools the director down so it does not

immediately take control back.


9. Demo Analytics

Path:

Options -> Demo Player -> Demo Analytics.

Main mode:

cl_demo_analytics_mode: off / traffic / frags / pickups / all.

Style:

cl_demo_analytics_style: overview / world / both.

Time scope:

cl_demo_analytics_time_scope: full / elapsed / window;
cl_demo_analytics_window_sec.

MVD/DM2:

cl_demo_analytics_mvd_autoscan;
cl_demo_analytics_dm2_mode.

Density/performance:

cl_demo_analytics_sample_ms;
cl_demo_analytics_cell_size;
cl_demo_analytics_draw_max_cells;
cl_demo_analytics_draw_max_events.

Visibility:

cl_demo_analytics_overview_alpha;
cl_demo_analytics_world_alpha;
cl_demo_analytics_world_scale;
cl_demo_analytics_show_legend.

Commands:

demo_analytics_rescan;
demo_analytics_info.


10. Trail mode

Trail mode is enabled when:

cl_demo_analytics_world_lifetime_sec > 0.

Instead of an aggregate heatmap, the renderer draws per-sample dots that live

for N seconds and can be connected by lines.

Settings:

cl_demo_analytics_trail_stride;
cl_demo_analytics_trail_lines;
cl_demo_analytics_trail_height_mode;
cl_demo_analytics_trail_feet_z;
cl_demo_analytics_trail_hover_z;
cl_demo_analytics_trail_outline;
cl_demo_analytics_trail_outline_alpha;
cl_demo_analytics_trail_outline_scale.

trail_height_mode feet draws the trail closer to player feet while following

jumps, falls, and box-to-box movement. hover_z lifts the dots slightly so

they do not clip into the floor.


11. Analytics colors

Analytics colors are edited through:

Analytics colors....

Key cvars:

cl_demo_analytics_traffic_low_color;
cl_demo_analytics_traffic_high_color;
cl_demo_analytics_frag_color;
cl_demo_analytics_pickup_color;
cl_demo_analytics_trail_line_color;
cl_demo_analytics_trail_outline_color;
cl_demo_analytics_world_adaptive_colors.

The menu uses preset-style color selection, like the model and item timer

editors. Hex values can also be changed through console/cvar browser.


12. Demo Item Timers

Item timers show respawn timers for important items in MVD2.

Master:

cl_demo_item_timers_world: off / world only / strip only / both.

World view:

translucent ghost item models;
countdown labels above the item location;
countdown disappears when the item is up.

Strip:

demo player strip with item icons;
translucent state while the item waits for respawn;
timer over the icon;
full-color icon when the item is available.

Settings:

cl_demo_item_timers_world_alpha;
cl_demo_item_timers_world_scale;
cl_demo_item_timers_strip_alpha;
cl_demo_item_timers_strip_pillarbox_workspace;
demo_item_timers_strip_edit;
demo_item_timers_strip_reset;
demo_item_timers_info.


13. Tracked items

Armor:

green jacket armor;
yellow combat armor;
red body armor.

Powerups/items:

Quad Damage;
Invulnerability;
Silencer;
Rebreather;
Environment Suit;
Adrenaline;
Mega Health;
Power Screen;
Power Shield.

Weapons, off by default:

Rocket Launcher;
BFG10K;
Railgun.

Per-item toggles:

cl_demo_item_timers_show_armor_green;
cl_demo_item_timers_show_armor_yellow;
cl_demo_item_timers_show_armor_red;
cl_demo_item_timers_show_quad;
cl_demo_item_timers_show_invuln;
cl_demo_item_timers_show_silencer;
cl_demo_item_timers_show_breather;
cl_demo_item_timers_show_enviro;
cl_demo_item_timers_show_adrenal;
cl_demo_item_timers_show_megahealth;
cl_demo_item_timers_show_power_screen;
cl_demo_item_timers_show_power_shield;
cl_demo_item_timers_show_rl;
cl_demo_item_timers_show_bfg;
cl_demo_item_timers_show_rail.


14. Item timer colors

Item timer colors are edited through:

Items colors....

Adaptive mode:

cl_demo_item_timers_adaptive_colors.

When adaptive is enabled, colors can inherit from the item-highlight palette.

When disabled, manual per-item text/ring colors are controlled separately.


15. Demo visual cfg

All demo visual settings should save to:

baseq2/q2pro-x/demo_visual/q2pro-x.demo.cfg

This matters for:

visibility highlights;
model color overrides;
analytics;
trail;
item timers;
item timer colors.

The idea: a demo from opentdm, k1, xatrix, or another mod should not

replace your viewing graphics just because playback temporarily entered that

demo's gamedir.


16. Practical scenarios

Just watching demos

open Demo Browser;
rebuild index once;
enable Demo Player overlay;
tune cl_demoplayer_volume;
choose gun/skins to taste.

Watching an MVD duel with analytics

cl_demo_analytics_mode all;
cl_demo_analytics_style both;
cl_demo_analytics_time_scope elapsed;
trail lifetime 3-10 sec;
trail_height_mode feet;
trail_outline 1.

Studying item control

item timers = both;
enable armor, megahealth, quad, invuln, power shield;
keep weapons off if they clutter the strip;
move the strip with demo_item_timers_strip_edit.

Making clean demo capture

use the demo-visual cfg;
cl_vis_players_mode model;
tune player model colors;
enable trail outline;
enable item timers only when they are useful in-frame.



17. The menu pages in full

17.1. Demo browser

Demo Browser

TypeSectionRowVariable or targetWhat it does
SectionView & layoutView & layout
SliderView & layoutOpacitycl_demo_browser_alphaDemo browser overlay background opacity. Applies immediately.
SliderView & layoutText scalecl_demo_browser_scaleDemo browser text and UI scale (0.1..3.0). Applies immediately.
ToggleView & layoutFullscreencl_demo_browser_fullscreenMaximize the browser to the full HUD; hides the resize grip (also toggled by header [F]). Applies immediately.
ToggleView & layoutShow detail panecl_demo_browser_show_detailsShow the right-side detail pane. Applies immediately.
ToggleView & layoutAlternate row colorscl_demo_browser_row_colorsAlternate row background for readability. Applies immediately.
SectionDemo listingDemo listing
ToggleDemo listingShow partial / unreadable demoscl_demo_browser_show_brokenAlso list partial (playable, incomplete metadata) and unreadable demos. Applies immediately.
ToggleDemo listingShow demos from engine packscl_demo_browser_show_packedInclude demos from engine-visible packs (off by default). Applies immediately.
ToggleDemo listingRemember last tabcl_demo_browser_remember_tabRestore the last opened tab (All/Favorites/Date/Mod/Map/POV) next session. Applies immediately.
SectionOpenOpen
NavigationOpenOpen demo browser...demo_browser_openOpen the modern demo browser overlay (search and listing backed by the central index).
KeyOpenToggle keydemo_browser_toggleBind a key that opens/closes the demo browser overlay.
SectionIndex & serviceIndex & service
ToggleIndex & serviceAuto-update demo informationcl_demo_index_autoscancl_demo_index_autoscan: refresh the shared demo index in the background whenever the browser opens. Cached entries remain available when off; manual refresh always works. Applies immediately.
NavigationIndex & serviceRebuild demo indexdemo_index_rebuildFull rescan: reparse every demo and rewrite the central index.
NavigationIndex & serviceRefresh demo indexdemo_index_refreshIncremental refresh without reparsing unchanged demos.
NavigationIndex & serviceOpen legacy demo browser...menu_demosOpen the legacy demo browser (kept for compatibility).

17.2. Demo player

Demo Player

TypeSectionRowVariable or targetWhat it does
SectionOverlayOverlay
ToggleOverlayEnabledcl_demoplayer_overlayMaster switch for the modern playback overlay. Applies immediately.
SliderOverlayOpacitycl_demoplayer_overlay_alphaPlayback overlay background opacity. Applies immediately.
SliderOverlayText scalecl_demoplayer_overlay_scalePlayback overlay text and UI scale (0.5..3.0). Applies immediately.
SliderOverlayAutohidecl_demoplayer_overlay_autohide_secHide the passive bar after N sec of real idle (0 = always visible while playing). Applies immediately.
SliderOverlaySeek stepcl_demoplayer_overlay_seek_step_secSeconds jumped by the < and > step-seek buttons. Applies immediately.
SliderOverlaySeek jumpcl_demoplayer_overlay_seek_jump_secSeconds jumped by the << and >> jump-seek buttons. Applies immediately.
ToggleOverlayShow score buttoncl_demoplayer_overlay_show_scoreShow the MVD-only [score] button while playing .mvd2. Applies immediately.
SectionMVD directorMVD director
ListMVD directorMvd directorcl_demoplayer_mvd_director_modeMVD auto-follow: quad/penta/leader follow current state. Next frag uses a pre-scanned frag timeline (survives seek/replay). Applies immediately. [off / next frag / quad / penta / leader]
SliderMVD directorMvd director leadcl_demoplayer_mvd_director_lead_secLead time (sec) for next-frag mode; also sets the cooldown after a manual POV override. Applies immediately.
ListMVD directorNext frag debugcl_demoplayer_nextfrag_debugNext-frag diagnostics: tick = director decisions + timeline. Scan = also every obituary accept/reject. Applies immediately. [off / tick / scan]
SectionPlaybackPlayback
SliderPlaybackDemo volumecl_demoplayer_volumeDemo-playback volume multiplier. Final demo gain is s_volume * cl_demoplayer_volume. S_volume remains the master and is not rewritten. Applies immediately.
ListPlaybackDemo guncl_demoplayer_gunDemo POV gun visibility: force shown or hidden. Does not change cl_gun. Applies immediately. [show gun / hide gun]
ListPlaybackDemo skinscl_demoplayer_noskinsDemo skins: original as recorded, or force everyone to male/grunt. Does not change cl_noskins. Applies immediately. [original / no skins]
SliderPlaybackY offsetcl_demoplayer_overlay_yVertical offset of the overlay from the bottom of the HUD, in px (0 = flush). Applies immediately.
TogglePlaybackDisable draw interfacecl_demoplayer_hide_drawsHide user draw items during playback (cl_timer / cl_lag / cl_ping, etc.). Applies immediately.
TogglePlaybackHide laghax HUD during demo playbackcl_laghax_hud_hide_demoAuto-hide the laghax HUD during demo playback (same cvar as on the Laghax page). Applies immediately.
SectionSubmenus & actionsSubmenus & actions
NavigationSubmenus & actionsDemo analytics...q2prox_demoanalyticsDemo analytics / heatmap: traffic, frags, pickups (MVD2 full scan; DM2 live POV).
NavigationSubmenus & actionsItem timers...q2prox_demoitemtimersItem respawn timers: ghost models, countdowns, player strip; per-category toggles. MVD2 only.
NavigationSubmenus & actionsShow demo player...demo_player_openShow the demo player overlay (unhides it after autohide / manual close).
SectionKeysKeys
KeyKeysToggle keydemo_player_toggleBind a key that shows/hides the demo player overlay.
KeyKeysPause keydemo_pause_toggleBind a key to pause/resume the demo (default SPACE).
KeyKeysSeek back key+demo_seek_backHold to seek backwards; repeats every 1 s (default LEFTARROW).
KeyKeysSeek forward key+demo_seek_forwardHold to seek forwards; repeats every 1 s (default RIGHTARROW).
KeyKeysPlaylist next keydemo_playlist_nextBind a key to jump to the next playlist item.
KeyKeysPlaylist previous keydemo_playlist_prevBind a key to jump to the previous playlist item.
KeyKeysPlaylist clear keydemo_playlist_clearBind a key to clear the current playlist queue.

17.3. Demo analytics

Demo Analytics

TypeSectionRowVariable or targetWhat it does
SectionWhat to showWhat to show
ListWhat to showAnalyticscl_demo_analytics_modeWhich analytics layers the panel shows: off / traffic / frags / pickups / all. Applies immediately. [off / traffic / frags / pickups / all]
ListWhat to showStylecl_demo_analytics_styleWhere analytics are drawn: HUD overview, in-world particles, or both. Applies immediately. [overview / world / both]
ListWhat to showTime scopecl_demo_analytics_time_scopeTime range: full demo, elapsed up to now, or a sliding window (last N sec). Applies immediately. [full / elapsed / window]
SliderWhat to showWindowcl_demo_analytics_window_secSliding-window size (sec) when time scope = window. Applies immediately.
SectionSamplingSampling
ToggleSamplingAuto-scan MVD demoscl_demo_analytics_mvd_autoscanAuto-run the MVD pre-scan when an .mvd2 starts. Applies immediately.
ListSamplingDM2 modecl_demo_analytics_dm2_mode.dm2 fallback: off, or sample the live POV. Applies immediately. [off / live POV]
SliderSamplingSample intervalcl_demo_analytics_sample_msSampling interval (ms); lower = denser heatmap. Applies immediately.
SliderSamplingCell sizecl_demo_analytics_cell_sizeHeatmap cell size in world units. Applies immediately.
SliderSamplingMax cells drawncl_demo_analytics_draw_max_cellsCap on traffic cells drawn per frame. Applies immediately.
SliderSamplingMax events drawncl_demo_analytics_draw_max_eventsCap on frag + pickup dots drawn per frame. Applies immediately.
SectionAppearanceAppearance
SliderAppearanceHUD panel opacitycl_demo_analytics_overview_alphaHUD analytics panel background opacity. Applies immediately.
SliderAppearanceWorld particle opacitycl_demo_analytics_world_alphaWorld particle opacity (style world/both). Applies immediately.
SliderAppearanceWorld particle scalecl_demo_analytics_world_scaleWorld particle size multiplier (0.25..4.0). Applies immediately.
SliderAppearanceWorld particle lifetimecl_demo_analytics_world_lifetime_sec0 = aggregate; >0 = trail mode, per-sample dots that fade over N sec. Applies immediately.
SectionTrailsTrails
SliderTrailsTrail dot stridecl_demo_analytics_trail_strideDraw every Nth sample per slot (1 = densest trail). Applies immediately.
ToggleTrailsTrail connect linescl_demo_analytics_trail_linesConnect consecutive samples of the same slot with a line. Applies immediately.
ListTrailsTrail height modecl_demo_analytics_trail_height_modeTrail dot height: entity origin, or near feet level (follows jumps/falls). Applies immediately. [origin / feet]
SliderTrailsTrail feet Z offsetcl_demo_analytics_trail_feet_zZ offset in feet mode (negative = toward floor, typical -24). Applies immediately.
SliderTrailsTrail hover Zcl_demo_analytics_trail_hover_zExtra upward hover so dots don't clip into the floor. Applies immediately.
ToggleTrailsTrail outlinecl_demo_analytics_trail_outlineDraw an outline behind trail dots, lines and HUD event dots. Applies immediately.
SliderTrailsOutline alphacl_demo_analytics_trail_outline_alphaOutline particle opacity (0..1). Applies immediately.
SliderTrailsOutline scalecl_demo_analytics_trail_outline_scaleOutline size relative to the foreground dot (1.0..3.0). Applies immediately.
SectionLegend & colorsLegend & colors
ToggleLegend & colorsShow legendcl_demo_analytics_show_legendShow the counts + truncation line at the bottom of the HUD panel. Applies immediately.
NavigationLegend & colorsAnalytics colors...q2prox_demoanalytics_colorsOpen the analytics color editor (traffic, frag, pickup, trail, outline colors).
SectionActionsActions
NavigationActionsRescan current demodemo_analytics_rescanRe-run the MVD pre-scan for the currently-playing demo.
NavigationActionsPrint info to consoledemo_analytics_infoPrint the current analytics state to the console.

17.4. In-demo item timers

Demo Item Timers

TypeSectionRowVariable or targetWhat it does
SectionWorld displayWorld display
ListWorld displayItem timerscl_demo_item_timers_worldMaster switch: off / world only (3D ghosts + labels) / strip only (2D icons + countdown) / both. MVD2 only. Applies immediately. [off / world only / strip only / both]
SliderWorld displayGhost opacitycl_demo_item_timers_world_alphaOpacity of ghost item models and countdown labels. Applies immediately.
SliderWorld displayGhost model scalecl_demo_item_timers_world_scaleGhost item model size multiplier (0.25..3.0). Applies immediately.
NavigationWorld displayItems colors...q2prox_demoitemtimers_colorsOpen the per-item timer color editor (adaptive toggle + per-item text/ring colors).
SectionArmorArmor
ToggleArmorShow green armor (jacket)cl_demo_item_timers_show_armor_greenTrack green (jacket) armor respawns. Applies immediately.
ToggleArmorShow yellow armor (combat)cl_demo_item_timers_show_armor_yellowTrack yellow (combat) armor respawns. Applies immediately.
ToggleArmorShow red armor (body)cl_demo_item_timers_show_armor_redTrack red (body) armor respawns. Applies immediately.
SectionPowerupsPowerups
TogglePowerupsShow Quad Damagecl_demo_item_timers_show_quadTrack Quad Damage respawns. Applies immediately.
TogglePowerupsShow Invulnerabilitycl_demo_item_timers_show_invulnTrack Invulnerability (pent) respawns. Applies immediately.
TogglePowerupsShow Silencercl_demo_item_timers_show_silencerTrack Silencer respawns. Applies immediately.
TogglePowerupsShow Rebreathercl_demo_item_timers_show_breatherTrack Rebreather respawns. Applies immediately.
TogglePowerupsShow Environment Suitcl_demo_item_timers_show_enviroTrack Environment Suit respawns. Applies immediately.
TogglePowerupsShow Adrenalinecl_demo_item_timers_show_adrenalTrack Adrenaline respawns. Applies immediately.
TogglePowerupsShow Mega Healthcl_demo_item_timers_show_megahealthTrack Mega Health respawns. Applies immediately.
TogglePowerupsShow Power Screencl_demo_item_timers_show_power_screenTrack Power Screen respawns. Applies immediately.
TogglePowerupsShow Power Shieldcl_demo_item_timers_show_power_shieldTrack Power Shield respawns. Applies immediately.
SectionWeaponsWeapons
ToggleWeaponsShow Rocket Launchercl_demo_item_timers_show_rlTrack Rocket Launcher respawns (off by default). Applies immediately.
ToggleWeaponsShow BFG10Kcl_demo_item_timers_show_bfgTrack BFG10K respawns (off by default). Applies immediately.
ToggleWeaponsShow Railguncl_demo_item_timers_show_railTrack Railgun respawns (off by default). Applies immediately.
SectionDemo-player stripDemo-player strip
SliderDemo-player stripStrip opacitycl_demo_item_timers_strip_alphaItem-timer strip background opacity. Applies immediately.
ToggleDemo-player stripStrip pillarbox workspacecl_demo_item_timers_strip_pillarbox_workspaceLet the strip be dragged into the pillarbox / letterbox bars (full window). Applies immediately.
NavigationDemo-player stripMove stripdemo_item_timers_strip_editDrag the strip to any position (Enter/Escape to exit).
NavigationDemo-player stripReset strip positiondemo_item_timers_strip_resetReset the strip position to default.
NavigationDemo-player stripPrint item-timer infodemo_item_timers_infoPrint the item-timer cache to the console.


18. The link to game statistics

The demo browser and game statistics read the same published snapshot of the recording library. The recording folders are walked exactly once per data generation, and every consumer — the browser, the statistics window and the intro personal-fact layer — works by querying that snapshot.

Practical consequences:

the browser lists every file, while statistics show only what passed its own selection conditions;
changing the minimum recording size changes the statistics instantly and reparses nothing, while the browser's file list stays complete;
refreshing the statistics does not disturb the browser and does not require closing it.

Details are in the game statistics and demo auto-statistics guide.


19. Interface settings

The browser and player settings belong to the client's interface and are described in the cvar reference. Visual viewing settings during playback are saved into a separate demo profile — see the visual profile section above and the cvars guide.