Q2PRO-X

Q2PRO-X 1.6 Beta 5 by ly — Q2PRO-X 1.6 Beta 5 Documentation Index

The complete guide in HTML. The original DOCX is available from its documentation card.

Q2PRO-X 1.6 Beta 5 by ly

Q2PRO-X 1.6 Beta 5 Documentation Index

Q2PRO-X document image

Project author: ly

Every release guide and the reading order

English edition • Q2PRO-X 1.6 Beta 5 by ly • 2026-10-10


Contents

The entries are links: click one to jump to that section.

The Q2PRO-X 1.6 Beta 5 documentation index

Every release document

The recommended reading order

If you have just installed the client

If you play online

If you care about the image

If you analyse match recordings

If you play alone or install mods

References

The fastest way to find an answer

Conventions of the set


The Q2PRO-X 1.6 Beta 5 documentation index

The Q2PRO-X 1.6 Beta 5 documentation set includes every guide in the release. The Russian and English editions describe the same capabilities, settings, and values: they differ only in language.

This index answers two questions: what lives where, and in which order to read it.

Every release document

#FilePurpose
1Q2PRO-X_1.6_Documentation_Index_EN.docxThe full list of release guides, what each one covers, and the recommended reading order.
2Q2PRO-X_1.6_Release_Notes_EN.docxAn overview of the whole release: major systems, behaviour changes and fixed defects.
3Q2PRO-X_1.6_Interface_Menu_Console_Guide_EN.docxA map of every menu page, how the console works, quick commands and interface appearance.
4Q2PRO-X_1.6_Cvar_Command_Reference_EN.docxThe complete console-variable and quick-command reference, generated from the release source.
5Q2PRO-X_1.6_Cvars_Cvar_Browser_Guide_EN.docxThe variable model, the configuration files, and practical work with the cvar browser.
6Q2PRO-X_1.6_Video_Visuals_Guide_EN.docxChoosing the graphics backend, display modes, image quality and post-processing.
7Q2PRO-X_1.6_HDR_Guide_EN.docxEnabling HDR, tone mapping, brightness and screenshot formats.
8Q2PRO-X_1.6_Sound_Guide_EN.docxSound backends, spatial audio, volumes, AVFX audio and online music.
9Q2PRO-X_1.6_Voice_Chat_Guide_EN.docxMicrophone setup, transmission modes, channels and compatibility.
10Q2PRO-X_1.6_Controls_Mouse_Zoom_Guide_EN.docxBindings, mouse sensitivity, zoom, movement and text input.
11Q2PRO-X_1.6_Network_Play_Guide_EN.docxConnecting to servers, network settings, prediction, LagHax and Ping Adaptation.
12Q2PRO-X_1.6_Network_God_Guide_EN.docxConnection observation, plain-language diagnosis, safe recommendations and reports.
13Q2PRO-X_1.6_Demo_Browser_Player_Guide_EN.docxWorking with match recordings: browser, player, analytics and timers.
14Q2PRO-X_1.6_Game_Statistics_Demo_Auto_Statistics_Guide_EN.docxAutomatic recording analysis, personal statistics, filters, reset and privacy.
15Q2PRO-X_1.6_Live_Item_Timers_Guide_EN.docxItem respawn timers in live play and in demos, their authorization and setup.
16Q2PRO-X_1.6_Startup_Intro_Settings_Guide_EN.docxEnabling and configuring the startup intro, its music, lighting and intro statistics.
17Q2PRO-X_1.6_AVFX_Settings_Guide_EN.docxHow the AVFX layer is built, the master switches, the setup order and frame cost.
18Q2PRO-X_1.6_AVFX_Presets_Guide_EN.docxReady-made AVFX scenes, saving your own sets and music presets.
19Q2PRO-X_1.6_AVFX_Advanced_Features_Guide_EN.docxThe large AVFX subsystems: sky and space, volumetric media, materials and authored scenes.
20Q2PRO-X_1.6_AVFX_Preset_Generator_Guide_EN.docxCreating new AVFX scenes with the generator: tiers, zones, plan, apply and save.
21Q2PRO-X_1.6_Visual_Highlights_Guide_EN.docxHighlighting items, weapons and players, palettes and per-model-part rules.
22Q2PRO-X_1.6_Single_Player_Mods_Guide_EN.docxThe single-player campaign, Q2PRO-X experiments, training and mod support.
23Q2PRO-X_1.6_AVFX_Contact_Effects_Guide_EN.docxAVFX Player Contact Effects
24Q2PRO-X_1.6_Particle_Families_Enable_RGB_Guide_EN.docxParticle Families: Enable and RGB
25Q2PRO-X_1.6_Server_History_Reconnect_Guide_EN.docxServer History and Automatic Reconnection
26Q2PRO-X_1.6_Surface_Objects_Guide_EN.docxAVFX Surface Objects
27Q2PRO-X_1.6_Lighting_Visibility_Presets_Guide_EN.docxLighting and Visibility Presets
28Q2PRO-X_1.6_Health_Armor_Ambient_Guide_EN.docxHealth and Protection Ambience
29Q2PRO-X_1.6_Audio_Assets_Guide_EN.docxAudio assets and user replacements



The recommended reading order

If you have just installed the client

1. Release Notes — what Q2PRO-X 1.6 Beta 5 is.

2. Interface, Menu and Console — how the menu is built and where things actually are.

3. Video and Visuals — choosing the graphics backend and the display mode. This is the first thing worth setting up.

4. Sound — choosing the sound backend and the volumes.

5. Controls, Mouse and Zoom — bindings and sensitivity.

6. Startup Intro Settings — if you do not want the presentation, switching it off takes one row.

If you play online

1. Network Play — connecting, the server browser, prediction, LagHax and Ping Adaptation.

2. Network God — plain-language connection diagnosis and safe actions.

3. Live Item Timers — respawn countdowns in live play.

4. Visual Highlights — readability of players and items.

5. Voice Chat — if you want voice inside the client.

If you care about the image

1. AVFX Settings — how the layer is built, the master switches, the frame cost.

2. AVFX Presets — ready-made scenes and your own sets.

3. AVFX Preset Generator — the quick way to get a new scene.

4. AVFX Advanced Features — sky and space, volumetric media, materials, map-authored scenes.

5. HDR — high dynamic range and screenshots.

If you analyse match recordings

1. Demo Browser and Player — finding, playing back and analysing.

2. Game Statistics and Demo Auto-Statistics — what is counted and how.

If you play alone or install mods

1. Single Player and Mods — the campaign, the Q2PRO-X experiments, training and mod support.

References

Cvars and Cvar Browser — how variables work and where they are saved.
Cvar and Command Reference — the complete printed reference.



The fastest way to find an answer

QuestionDocument
"The game will not start, or the screen is black"Video and Visuals
"There is no sound"Sound
"How do I remove the startup presentation"Startup Intro Settings
"Why does everything stutter online"Network God, then Network Play
"How do I enable rain or snow"AVFX Settings
"How do I get a new look for a level with one press"AVFX Preset Generator
"How do I keep a scene I like"AVFX Presets
"What does this variable mean"Cvar and Command Reference
"How do I find a variable by a word"Cvars and Cvar Browser
"How do I look at my own matches"Game Statistics and Demo Auto-Statistics
"How do I play a demo back"Demo Browser and Player
"How do I track item respawn"Live Item Timers
"How do I set up a microphone"Voice Chat
"How do I install a mod"Single Player and Mods
"How do I enable HDR"HDR
"Where is that menu row anyway"Interface, Menu and Console


Conventions of the set

Menu paths are given exactly as the built client presents them.
Variable and command names are set in a monospaced font.
Defaults are stated explicitly; where a value depends on the map, the mod or the server, that is said plainly.
Cross-references between documents use the guide's name, so they work the same in print and on screen.
The date and version are consistent throughout the set.