Q2PRO-X

Q2PRO-X 1.6 Beta 5 by ly — Lighting and Visibility Presets

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Q2PRO-X 1.6 Beta 5 by ly

Lighting and Visibility Presets

Q2PRO-X document image

Project author: ly

Lighting and Visibility Presets

English edition • Q2PRO-X 1.6 Beta 5 by ly • 2026-10-10


Contents

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Lighting and visibility presets

Categories

Lighting

Visibility

Four user slots per category

Visibility generator


Lighting and visibility presets

Project author: ly. Q2PRO-X 1.6 Beta 5.

The main menu and in-game menu provide a common Presets entry. It brings together ordinary AVFX, lighting, visibility and separate AVFX player-contact presets.

Q2PRO-X document image

The common entry point for all preset categories.

Categories

CategoryApplies
AVFXWeather, skies, surfaces and other AVFX effects
LightingBrightness, saturation, lighting model and dynamic light
VisibilityPlayer, model-part, weapon and item highlighting; ordinary Bloom
AVFX Player Contact EffectsBlood, spray, impact marks and related effects

A preset applies to the current game. Each variable keeps its existing save scope: global values stay global, and mod values remain in the corresponding mod configuration. Some values can therefore change when switching mods. Both new menus link to related settings and Mod Configs at the bottom.

Lighting

There are 38 parameters. Gameplay presets include Default (Q2PRO-X), Bright, Monochrome, Saturated, Nothing Extra and Luxurious Darkness. The AVFX category contains Default (Q2PRO-X), Alternative, Simplified, Warm Saturated and Calm Cool. The two Default entries belong to different categories and are different snapshots.

For AVFX describes the purpose of the lighting, not enabling weather or materials. Choose effects through an ordinary AVFX preset. Video is restarted only when a changed parameter requires it; reapplying existing values does not restart it unnecessarily.

gl_polyblend, which controls screen flashes for damage, pickups and being underwater, is not lighting and is excluded from lighting presets. Factory presets omit it and user slots do not save it. Older user presets still load, but any gl_polyblend line is ignored, preserving the player's screen-flash choice.

Q2PRO-X document image

Gameplay lighting, AVFX lighting and separate user presets. Russian reference screenshot; the table below describes the English controls.

Lighting presets

TypeSectionRowVariable or targetWhat it does
SectionGameplay presetsGameplay presets
NavigationGameplay presetsDefault (Q2PRO-X)cl_lighting_preset_load_factory defaultApply the original Q2PRO-X lighting snapshot.
NavigationGameplay presetsBrightcl_lighting_preset_load_factory brightApply the Bright lighting snapshot.
NavigationGameplay presetsMonochromecl_lighting_preset_load_factory monochromeApply the Monochrome lighting snapshot.
NavigationGameplay presetsSaturatedcl_lighting_preset_load_factory saturatedApply the Saturated lighting snapshot.
NavigationGameplay presetsNothing Extracl_lighting_preset_load_factory minimalApply the Nothing Extra lighting snapshot.
NavigationGameplay presetsLuxurious Darknesscl_lighting_preset_load_factory luxury_darkApply the Luxurious Darkness lighting snapshot.
SectionPresets for AVFXPresets for AVFX
NavigationPresets for AVFXDefault (Q2PRO-X)cl_lighting_preset_load_factory avfx_defaultApply the default Q2PRO-X lighting snapshot for AVFX.
NavigationPresets for AVFXAlternativecl_lighting_preset_load_factory avfx_alternativeApply the alternative lighting snapshot for AVFX.
NavigationPresets for AVFXSimplifiedcl_lighting_preset_load_factory avfx_simplifiedApply the Simplified lighting snapshot for AVFX.
NavigationPresets for AVFXWarm Saturatedcl_lighting_preset_load_factory avfx_warm_saturatedApply the Warm Saturated lighting snapshot for AVFX.
NavigationPresets for AVFXCalm Coolcl_lighting_preset_load_factory avfx_calm_coolApply the Calm Cool lighting snapshot for AVFX.
SectionUser presetsUser presets
NavigationUser presetsUser presets...q2prox_lighting_presetsLoad, save or rename four lighting presets shared by all mods.
SectionRelated settingsRelated settings
NavigationRelated settingsVideo and display...g_videoGamma and lighting intensity included in lighting presets.
NavigationRelated settingsLighting model...q2prox_renderer_lightingWorld and model lighting: modulation, shading and light grid.
NavigationRelated settingsDynamic lighting...q2prox_dynamic_lightingDynamic lights, map emissive sources and shadows.
NavigationRelated settingsVisual effects...q2prox_vfxBloom, colour grading and other visual effects.
NavigationRelated settingsMod configs...q2prox_modcfgOpen mod configs: choose and save settings for each mod and manage its default profile.

Visibility

The set contains 123 highlighting and ordinary-Bloom parameters. Skins, model replacements, player name and download settings are excluded. Male/female/cyborg colour and highlighting apply to the corresponding model regardless of its skin.

Factory choices include:

Default (all highlights off);
Player Model Parts, Items and Light Bloom;
Red Males, Green Females and Blue Cyborgs;
FFA (automatic model colours);
Purple Males, Lime Females, added in Beta 4 from an author's user slot, including

visibility, Bloom and individual model colours.

The first option disables highlighting masters and ordinary Bloom. It does not change AVFX Bloom categories; the same exclusion applies to all factory and user visibility presets and the generator. Independent model colouring works with EGL/ANGLE and WGL. Saving personal presets is unchanged.

Q2PRO-X document image

Factory and user visibility presets and the generation button. Russian reference screenshot.

Visibility presets

TypeSectionRowVariable or targetWhat it does
NavigationDefault (All Highlights Off)cl_visibility_preset_load_factory default_offDisable visibility highlights and ordinary Bloom; AVFX Bloom percentages stay unchanged.
NavigationPlayer Parts, Items and Light Bloomcl_visibility_preset_load_factory parts_items_lightApply player-part colours, item highlights and the authored light Bloom settings.
NavigationRed Male, Green Female and Blue Cyborgcl_visibility_preset_load_factory models_rgbApply the captured highlights and Bloom: red male, green female and blue cyborg.
NavigationPurple Male, Lime Femalecl_visibility_preset_load_factory models_purple_limeApply the saved purple/lime visibility and Bloom preset.
NavigationFFA (Automatic Model Colours)cl_visibility_preset_load_factory ffa_autoApply the captured FFA automatic player colours, highlights and Bloom.
NavigationGenerate random presetcl_visibility_preset_generateEnable highlights and apply random colours/settings now. Save a result in a user slot. AVFX Bloom percentages are excluded.
Preset nameSlot 1 name
NavigationLoadui_visibility_load_custom 1Load user visibility preset 1; shared by all mods.
NavigationSaveui_visibility_save_custom 1Save user visibility preset 1; shared by all mods.
NavigationRenameui_visibility_rename_custom 1Rename user visibility preset 1; shared by all mods.
Preset nameSlot 2 name
NavigationLoadui_visibility_load_custom 2Load user visibility preset 2; shared by all mods.
NavigationSaveui_visibility_save_custom 2Save user visibility preset 2; shared by all mods.
NavigationRenameui_visibility_rename_custom 2Rename user visibility preset 2; shared by all mods.
Preset nameSlot 3 name
NavigationLoadui_visibility_load_custom 3Load user visibility preset 3; shared by all mods.
NavigationSaveui_visibility_save_custom 3Save user visibility preset 3; shared by all mods.
NavigationRenameui_visibility_rename_custom 3Rename user visibility preset 3; shared by all mods.
Preset nameSlot 4 name
NavigationLoadui_visibility_load_custom 4Load user visibility preset 4; shared by all mods.
NavigationSaveui_visibility_save_custom 4Save user visibility preset 4; shared by all mods.
NavigationRenameui_visibility_rename_custom 4Rename user visibility preset 4; shared by all mods.
SectionRelated settingsRelated settings
NavigationRelated settingsVisibility highlights...q2prox_visItem, weapon and player highlights, including model-part colours.
NavigationRelated settingsVisual effects...q2prox_vfxBloom, colour grading and other visual effects.
NavigationRelated settingsMod configs...q2prox_modcfgOpen mod configs: choose and save settings for each mod and manage its default profile.

Four user slots per category

There are eight slots: four lighting and four visibility slots, shared by all mods. Save captures the current values of the selected category, Load applies them, and Rename changes the displayed name. Dialogues work like AVFX user presets.

A shared slot does not make its constituent variables global: subsequent configuration saving and mod switching still follow their ordinary rules.

Visibility generator

One button generates and immediately applies a random set. Highlighting masters are enabled, and the remaining parameters vary within supported ranges. This is neither the AVFX generator nor a lighting generator. Save a result you like in a visibility slot. Generating again changes the current appearance but does not automatically overwrite a saved slot.