Q2PRO-XQ2PRO-X websiteContentsRUEN
An illustrated history · 1990–2026

Q2PRO-X: History Book

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Contents

  1. A Shot on a Snow-covered MapMay 2026
  2. Commander Keen, Doom and the Road to Quake1990–1996
  3. Autumn 1997: Quake II Before Release1997
  4. From the First Patch to Tournament Servers1998–2001
  5. R1Q2 and Q2PRO: How Network Play ChangedThe 2000s–2026
  6. Eraser, Gladiator and Other Opponents at HomeThe late 1990s and the legacy of early projects
  7. Q2PRO-X: The First Betas29 March–mid-April 2026 · Q2PRO-X 0.95–Q2PRO-X 0.99
  8. The First Release and Players’ HabitsMid-April 2026 · Q2PRO-X 1.0 · Q2PRO-X 1.1 · Q2PRO-X 1.1A
  9. Voice, Menus and Match RecordingsLate April 2026 · Q2PRO-X 1.2
  10. Rain on an Old Map29 April–17 May 2026 · Q2PRO-X 1.3
  11. Single-player with New RulesMay–August 2026 · Experiments for Q2PRO-X 1.5
  12. The Moon and Stars Above Quake II18 May–early July 2026 · Q2PRO-X 1.4
  13. Earth, a Black Hole and the Map’s InhabitantsJuly–August 2026 · Q2PRO-X 1.5
  14. What Makes an AVFX WorldSummer 2026 · Q2PRO-X 1.5 features
  15. The Preset Generator and the Number on the CoverAugust 2026 · Q2PRO-X 1.5
  16. Between the Button Press and the ShotSummer development and the 25 August 2026 release · Q2PRO-X 1.5
  17. Traces of Battle and the Cost of a Beautiful FrameLate August–10 October 2026 · Q2PRO-X 1.6 in development
  18. OpenTDM-X: Teaching a Bot to WinSeptember 2026 · Early betas and OpenTDM-X Beta 10
  19. Weapons and Four PersonalitiesLate September–4 October 2026 · OpenTDM-X Beta 11
  20. Red Armour, Megahealth and Teleports4–10 October 2026 · OpenTDM-X Beta 11.1 · OpenTDM-X Beta 11.2
  21. From Studying Demos to Building ToolsAutumn 2026
  22. The First LaunchIn Place of an Afterword
  23. Counting the Work Behind the ProjectAs of 10 October 2026
  24. What You Can Do in the GameThe client, the mod and independent applications