An illustrated history · 1990–2026
Q2PRO-X: History Book
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Contents
- A Shot on a Snow-covered MapMay 2026
- Commander Keen, Doom and the Road to Quake1990–1996
- Autumn 1997: Quake II Before Release1997
- From the First Patch to Tournament Servers1998–2001
- R1Q2 and Q2PRO: How Network Play ChangedThe 2000s–2026
- Eraser, Gladiator and Other Opponents at HomeThe late 1990s and the legacy of early projects
- Q2PRO-X: The First Betas29 March–mid-April 2026 · Q2PRO-X 0.95–Q2PRO-X 0.99
- The First Release and Players’ HabitsMid-April 2026 · Q2PRO-X 1.0 · Q2PRO-X 1.1 · Q2PRO-X 1.1A
- Voice, Menus and Match RecordingsLate April 2026 · Q2PRO-X 1.2
- Rain on an Old Map29 April–17 May 2026 · Q2PRO-X 1.3
- Single-player with New RulesMay–August 2026 · Experiments for Q2PRO-X 1.5
- The Moon and Stars Above Quake II18 May–early July 2026 · Q2PRO-X 1.4
- Earth, a Black Hole and the Map’s InhabitantsJuly–August 2026 · Q2PRO-X 1.5
- What Makes an AVFX WorldSummer 2026 · Q2PRO-X 1.5 features
- The Preset Generator and the Number on the CoverAugust 2026 · Q2PRO-X 1.5
- Between the Button Press and the ShotSummer development and the 25 August 2026 release · Q2PRO-X 1.5
- Traces of Battle and the Cost of a Beautiful FrameLate August–10 October 2026 · Q2PRO-X 1.6 in development
- OpenTDM-X: Teaching a Bot to WinSeptember 2026 · Early betas and OpenTDM-X Beta 10
- Weapons and Four PersonalitiesLate September–4 October 2026 · OpenTDM-X Beta 11
- Red Armour, Megahealth and Teleports4–10 October 2026 · OpenTDM-X Beta 11.1 · OpenTDM-X Beta 11.2
- From Studying Demos to Building ToolsAutumn 2026
- The First LaunchIn Place of an Afterword
- Counting the Work Behind the ProjectAs of 10 October 2026
- What You Can Do in the GameThe client, the mod and independent applications